RSEhlers (RSEhlers) April 22, 2021, 2:00pm 2 Since it will be static then just using a Volume Scatter driven by Musgrave and or Voronoi textures with a bit of noise should get you pretty close to what you wantbe aware if you use an hdri in your scene then you may have to change colors in the scatter node for instance if you want Blueish smoke you would need to set the color down in the reds Piton812 (Piton812) April 22, 2021, 8:03pm 3 Thanx Ill try it RSEhlers (RSEhlers) April 23, 2021, 10:53am 4 Was thinking about this a bit more since the Volume scatter will only show so much of the Textures ( tends to wash out and in a PBR scene is hard to see) Take a basic Plane and build your Volume mask using it as the targetbake it into a B/W image file, Smoke as white background pure Blackand use it in your scene as a transparent Mask driving an RGB and a very low emissive and/or take this into the Compositor do a very light mist pass with the same kind of texture set up to drive the mist and add in the better plane mask as the transparent mask

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"No sir," Daniel Herko, Reynold's senior VP of research and development said as he puffed on a Vuse